General Spellcasting Mechanics

Spellcasting
Magic in Aeonia comes in many forms, woven with different techniques and drawn from different sources. Spellcasting is the practice of channeling energies and shaping them into tools and weapons in the hands of mages.


 * A mage must have at least one free un-injured and unrestrained hand to cast a spell (Spell packets used during the delivery of the spell do not count as occupying a hand)


 * A mage must adhere to the limitations of his tradition concerning weapons and armor when casting


 * A mage must utter the incantation of the spell clearly (Fumbling the incantation interrupts the spell)


 * A mage may not run or fight while casting


 * Receiving a hit or effect while uttering the incantation interrupts the spell.

Touch and Packet spells.
Spells delivered by touch or spell-packet must be delivered/thrown immediately after the incantation finishes. If the mage is unable to touch their target or throw the spell at that moment the spell cannot be completed and they must start again (This does not waste the spell)

Touch Spell Delivery
Delivering a spell requires the mage to touch the target and use the meta-call of the effect employed as per the spell description.

Sustained Spells
Spells that have a duration and/or charges come into effect as soon as the incantation finishes and can then be delivered while the duration has not elapsed and there are charges remaining. Delivering the effect of such a spell consumes a charge.

Rituals
< Pending >